- Starcraft 1 English Commentary 1
- Starcraft 1 English Commentary Matthew Henry
- Starcraft 1 English Commentary David Guzik
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Starcraft 1 English Commentary 1
Plott at BlizzCon 2014 | |
Born | August 11, 1984 (age 36)[1] |
---|---|
Nationality | American |
Other names | 'Tasteless' |
Alma mater | Regis University |
Occupation | eSports commentator |
Relatives | Sean Plott[3] |
Wage war across the galaxy with three unique and powerful races. StarCraft II is a real-time strategy game from Blizzard Entertainment for the PC and Mac.
Blizzard replied by sponsoring GOM, a popular independent StarCraft broadcaster. Over the course of three years GOM was becoming more and more popular, due it it's greater amounts of matches per broadcast, English commentary (by Tasteless), bigger prize pool and an overall more relaxing atmosphere for players. Blizzard injected a. Return to Glory With StarCraft: Cartooned you can experience StarCraft's classic gameplay with all-new, lighthearted cartoon graphics! StarCraft: Cartooned reimagines every unit, structure, map, menu and story mission in the game, drawing on the lovable artistic style of Carbot Animations, with full gameplay and online. The wait is over. Blizzard Entertainment's highly anticipated game StarCraft has finally hit the shelves. In almost every way, it outshines all previous titles from the company known for the award-winning WarCraft and Diablo. Upon first glance, StarCraft seems almost exactly like WarCraft II: Tides of Darkness. Rediscover a Real-Time Strategy Classic StarCraft introduced many revolutionary new features that have since become staples of the real-time strategy genre: asymmetric factions, meticulous balance, and a strong emphasis on deep strategy and high accessibility. Find out why, after more than ten years, StarCraft continues to headline gaming tournaments worldwide.
Nicolas Plott (born August 11, 1984), known by his alias Tasteless, is an American esports commentator. He has provided commentary for multiple Starcraft and Starcraft 2 tournaments. Together with Dan 'Artosis' Stemkoski, he currently provides commentary for Global StarCraft II League and AfreecaTV StarLeague games.
Early life[edit]
Plott grew up in Kansas City, Kansas.[4] Upon graduation from high school, he attended Regis University in Denver studying philosophy and psychology, and was a member of the parliamentary debate team.[4][5] He considered law school and philosophy dual Ph.D. programs but instead pursued StarCraft full-time.[4]
StarCraft career[edit]
Player[edit]
Plott and his younger brother Sean bought a copy of StarCraft from a local video game store in 1998 after hearing about the game's popularity.[4] The brothers would watch each other play while offering gameplay advice.[4] They played casually online, but were hampered by a slow Internet connection.[4] They visited a nearby Internet café where they met players about five years older who would play and beat them.[4] This loss and the ensuing trash-talk were an early inspiration for the brothers to hone their skills, though they never returned to the café.[4]
With the advent of high-speed Internet, the brothers played StarCraft competitively on Korean servers.[4] They entered and won tournaments while in high school.[4] Plott became uninterested in school when it did not let him incorporate StarCraft into his studies.[4] He played the game through high school and college.[4]
Commentator[edit]
Upon losing to his brother early in the World Cyber Games 2005 finals, Plott watched the rest of the games as a spectator.[4] He became frustrated by the tournament commentator's inexperienced handling of in-game nuances and requested to co-host the commentary, which was a success.[4] He received offers to commentate without pay in Europe, Japan, and Singapore.[4]
In Plott's last semester of college, Korean broadcasting company GOM TV invited him to provide English commentary for the recently announced StarCraft II as part of a strategy to extend their reach.[4] This did not guarantee a career or easy move, but offered Plott an opportunity to make a career of his StarCraft commentary and become the first Western StarCraft commentator, or caster, in South Korea. He dropped out of college and arrived in Seoul within a week.[4]
In Korea, Plott slept on friends' couches and worked as a caster where he could.[4] As StarCraft II's launch neared, Plott and another American commentator living in Seoul, Dan 'Artosis' Stemkoski, had individually amassed significant followings, and had the interest of commercial broadcast networks.[4] The two began casting together and became known by a portmanteau of their nicknames, Tasteless and Artosis, as Tastosis.[4] Before this partnership, the two knew each other through their former competitive gaming careers, but became friends in Korea.[4]Polygon attributed their success to their 'magic' dynamic from complementary personalities, with Plott bold and sociable, and Stemkoski encyclopedic and analytic.[4] In July 2013, Polygon reported Tastosis to be 'the most well-known StarCraft 2 casting duo in the world', both broadcasting for GOMTV Global StarCraft II League.[4]PC Gamer's Rich McCormick cited the pair in 2011 as examples of how the electronics sports profession is developing celebrities.[6]The Verge's Paul Miller referred to Tastosis as 'the primary practitioners of StarCraft casting'.[7]
A crowdfunded documentary about their careers, Sons of StarCraft, was released in 2014.[8]
Plott and Stemkoski prepare separately, with Stemkoski constantly watching StarCraft matches and Plott studying commentary from non-traditional sports and major StarCraft news.[4] Together, they incorporate team histories and their respective strategies into their commentary.[4] Plott has said that he considers Tastosis' nuanced readings of player tactics and their eventualities as a 'gateway' for bringing unfamiliar crowds into StarCraft.[4]
Plott cast alongside Stemkoski at the 2012 StarCraft II World Championship Series Europe finals,[9] Australian and Oceania finals,[10] and UK nationals,[11]DreamHack Winter 2011,[12]IGN Pro League Season Two,[13] and Major League Gaming 2012 Spring Arena,[14] Raleigh,[15][16] and 2011 Orlando.[17] Plott was among the first group to sign to the electronics sports agency eSports Management Group in 2012.[18]
In a StarCraft II: Heart of the SwarmEaster egg, two in-game characters are named after the casters.[19]
In an interview with the Korea Times, Plott stated: 'Since I was a little kid, I always wanted to come to Korea because this is the place where the StarCraft tournaments were started.'[20]
See also[edit]
References[edit]
- ^'Happy Birthday to Nick 'Tasteless' Plott!'. reddit. August 11, 2013. Archived from the original on May 12, 2017. Retrieved February 2, 2016.
- ^JP McDaniel. Real Talk with Tasteless EP 08 (Online video). Event occurs at 2:18. Archived from the original on March 9, 2016. Retrieved August 2, 2017.
- ^Nieva, Richard (November 28, 2012). 'Video Gaming on the Pro Tour, for Glory but Little Gold'. The New York Times. The New York Times Company. Archived from the original on July 17, 2013. Retrieved July 17, 2013.
- ^ abcdefghijklmnopqrstuvwxyzLien, Tracey (July 16, 2013). 'How two StarCraft commentators became stars'. Polygon. Vox Media. Archived from the original on July 16, 2013. Retrieved July 16, 2013.
- ^'{title}'. Archived from the original on July 22, 2018. Retrieved October 31, 2018.
- ^McCormick, Rich (July 7, 2011). 'Editorial: Sorry Kotaku, but you're wrong about pro-gaming'. PC Gamer. Future Publishing. Archived from the original on November 2, 2013. Retrieved July 17, 2013.
- ^Miller, Paul (November 18, 2011). 'StarCraft changed my life'. The Verge. Vox Media. Archived from the original on July 18, 2013. Retrieved July 17, 2013.
- ^Zacny, Rob (October 20, 2012). 'Sons of StarCraft, documentary on StarCraft 2 casting duo Tasteless and Artosis, gets a fantastic trailer'. PCGamesN. Network N. Archived from the original on July 16, 2013. Retrieved July 16, 2013.
- ^'Tasteless, Artosis, Apollo, Kaelaris, Redeye & Abedisi to host WCS Europe finals'. DreamHack. Archived from the original on July 18, 2013. Retrieved July 17, 2013.
- ^Lien, Tracey (August 10, 2012). ''StarCraft 2' Oceania tournament kicks off this weekend with casting by Tasteless and Artosis'. Polygon. Vox Media. Archived from the original on July 18, 2013. Retrieved July 17, 2013.
- ^Yin-Poole, Wesley (June 25, 2012). 'StarCraft 2 World Championship Series UK Nationals hit London'. Eurogamer. Gamer Network. Archived from the original on July 18, 2013. Retrieved July 17, 2013.
- ^'DreamHack Winter 2011 Schedule'. DreamHack. Archived from the original on July 18, 2013. Retrieved July 17, 2013.
- ^Conn, Alex (June 9, 2011). 'IGN eSports Announces IPL 2 Commentators!'. IGN. Ziff Davis Media. Archived from the original on July 18, 2013. Retrieved July 17, 2013.
- ^Zacny, Rob (April 20, 2012). 'Ready Up – Springtime for MarineKing in NYC, winter for PartinG and DRG (4/20/2012)'. PC Gamer. Future Publishing. Archived from the original on November 2, 2013. Retrieved July 17, 2013.
- ^McCormick, Rich (August 28, 2011). 'Watch the world's best StarCraft II players at Major League Gaming Raleigh live now'. PC Gamer. Future Publishing. Archived from the original on November 2, 2013. Retrieved July 17, 2013.
- ^'Artosis, Tasteless, Day9, Husky and JP McDaniel at MLG Raleigh'. Major League Gaming. August 11, 2011. Archived from the original on April 25, 2013. Retrieved July 17, 2013.
- ^Steiner, Dustin (October 15, 2011). 'MLG Orlando: Day 1 Wrapup Pool Play Impressions'. GameZone. Retrieved July 17, 2013.
- ^Gaudiosi, John (July 2, 2012). 'eSports Management Group Founder Brian Balsbaugh Explains Why Pro Gamers Need Agents'. Forbes. Archived from the original on December 13, 2012. Retrieved July 17, 2013.
- ^Vas, Gergo (March 20, 2012). 'Heart Of The Swarm Is Full Of Easter Eggs And Video Game References'. Kotaku. Gawker Media. Archived from the original on July 16, 2013. Retrieved July 16, 2013.
- ^'English e-sports commentator highlights globalization'. koreatimes. August 6, 2017. Archived from the original on March 28, 2018. Retrieved March 28, 2018.
External links[edit]
Media related to Nick 'Tasteless' Plott at Wikimedia Commons
StarCraft: A beginner's guide |
Get the general idea
You should play enough to know the build tree of your race as well as others. If you don't know how to build a particular unit and don't know the utility of a particular unit, you are going to get burned by it sooner or later.In ideal games between evenly matched players given even mineral consumption, the game should come down to who makes the most efficient use of their resources. The winner should be the player that lost the least minerals in their units lost in battle.
In popular maps like Big Game Hunters or in maps where the number of players is less than the number of players that the map was designed for (such as a 2 player one on one in The Lost Temple) it comes down to who can build units the fastest.
In most games, however, the skill levels are not equal, and (sneaky) tactics of the moment will tend to dictate the actual outcome of a game. Learning the utility and strengths and weakness of each unit will be crucial.
Fundamentals
Like most resource-build army-things mostly equal kind of games, you wont get very far by simply sending your armies into one on one battles with the enemy. All things equal such battles will end up being a draw. As with any ordinary military tactics, you usually want to over power your enemy by attacking stategic weaknesses with strength, and delaying the attacks from your opponents strength.What this means in StarCraft is that you want to build up big armies, and attack your opponent's smaller armies, and weakly defended buildings. A common strategy to this end is the drop. Where an overlord, dropship or shuttle is used to deliver your army to an approach angle to your enemies base which they have not strongly defended. Similarly, though, if your enemy has more than one base, it is usually best to attack the weakest first.
Among beginners, a common problem is that they don't know how to build at top speed. So a skilled player can simply railroad a weaker player by building an small army at top speed and sending them to attack the opponent's base before they have build up an adequate army/defence of their own. Blender 2 7 portable.
So an essential skill is the ability to build quickly. This is achieved by making sure you have the fastest possible resource collecting stream as well as building in units and buildings simultaneously with each other. Here are a few rules of thumb that should be follow roughly in order:
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There are certainly exceptions to the above rules. Different maps will dictate that you modify your strategies accordingly.
In addition to these basic rules, the beginner needs to be aware of how to perform many actions at once. Backyard sports pc. Queueing up commands with the shift key is essential. For protoss and terran, your peons (scv/probe) should return back to gathering minerals or gas after commanded to create a building automatically by virtue of queued commands. Setting rally points are essential for organizing your troops later in the game, but at the beginning of the game (when you are spending time waiting for peons to build), they are effective for sending your peons to the mineral patches at the very instant they are created. These saved fractions of a second do accumulate and thus it is worth it to redefine your rally point to a new mineral patch after each peon is created at the beginning of the game.
The beginner must also become accustomed to the keyboard short cuts. Navigating the menus with your mouse while you are in the middle of a battle or other micromanagement is an unacceptable waste of time. Learn the short to building peons (terran: ss, zerg: sd, protoss: p) as well as making your common buildings (protoss probe: bp - pylon, bc - canon; zerg drone: bc - build creep, bh - build hatchery; terran scv: bb - build barracks, bu - build bunker) and common units. Look at the highlighted character in the menus to see what each key does. Press a to send a selected army to attack (to attack a sequence of points just hold down shift and queue the attack pattern up!) Also remember that audio queued events can be zoomed in on immediately by pressing the space bar.
A common mistake for protoss and terran players is to load up the unit queues in each of the buildings as much as possible at the beginning of the game. At the beginning of the game, when you have relatively little money, and little to micro-manage, you should instead queue up two units at each building and increase the queue as each unit is built. This is essentially 'cash management'. Doing this will leave you with more minerals on hand to build more buildings while not slowing down your unit build rate. Ordinarily the goal is to put those minerals towards making more buildings that will in turn let you make more units at once (it is better building 2 units in each of 5 unit generating buildings than 5 units in 2 unit generating buildings). Once this micro-management starts becoming overwhelming, use the full building queues (5) to maintain maximum build rate.
In Big Game Hunters (or a two player match on a four player map) as a rule of thumb, protoss should build towards having about 4 nexus', zerg should expand to 9 hatcheries, and terran should build towards about 3(?) command centers. The protoss are a special case, since its possible for them to be building multiple races at once (Dark archon can mind control friendly or enemy peons for other races and start building thier race as well.) A protoss player should, of course, also be trying to build 9 hatcheries and 3(?) command centers as well (if your brain doesn't explode from handling that much stuff at once.)
Then you should be building towards a situation where you can pump out units and constantly sustain a near 200 unit-slot limit while you are doing battle with your enemy. With the protoss, you should build about 8 gateways, or a similar number of telportation ports, and make sure the build buffers are always full. (These are late game suggestions that don't apply to the beginning of the game.)
Building units quickly
Building units quickly is different for zerg than for the other races. For zerg, you need to build lots of hatcheries. You know you are being inefficient if any hatchery has three larva that are not mutating to units. The reason is that the speed of building units will be limited by the number of available larva, and once your hatchery has three larva it will stop building more larva. Taken to the logical conclusion, what this means is you should be building units evenly over all your hatcheries, rather than building units out of your hatcheries one at a time. This applies mostly to the beginning of the game when you are trying to build drones to collect more minerals to build more hatcheries. Once you are really building later and in the middle of the game, you should either be at your 200 unit limit, or should not have 3 idle larva anywhere.For protoss and terran, the army builders (barracks/gateway and spaceport/teleportation port) have a build queue. It is temping to simply fill these queues, and let the build process take care of itself, however this is not a good idea at the beginning of the game. Instead you should build lots of ground army builders (gateway/barracks) and build evenly in each. In this way, more of your mineral resources are dedicated to units that are about to be built, rather than on units that you wont see for a long time down the road. In this way you are pushing for simultaneous building rather than sequential building. You units will pop out faster relative to the minerals put into building them. Later on, your mineral production and the number of army builders should make this amount micro-management prohibitive. At this point you should switch to simply filling the queues of your numerous army builders.
Standard armies
You should learn the standard armies for each race, just to give you a baseline for the minimum you should expect from an opponent. If you are a beginner, you should start just by building these armies, to get a feel for them.Then you should be building towards a situation where you can pump out units and constantly sustain a near 200 unit-slot limit while you are doing battle with your enemy. With the protoss, you should build about 8 gateways, or a similar number of telportation ports, and make sure the build buffers are always full. (These are late game suggestions that don't apply to the beginning of the game.)
Building units quickly
Building units quickly is different for zerg than for the other races. For zerg, you need to build lots of hatcheries. You know you are being inefficient if any hatchery has three larva that are not mutating to units. The reason is that the speed of building units will be limited by the number of available larva, and once your hatchery has three larva it will stop building more larva. Taken to the logical conclusion, what this means is you should be building units evenly over all your hatcheries, rather than building units out of your hatcheries one at a time. This applies mostly to the beginning of the game when you are trying to build drones to collect more minerals to build more hatcheries. Once you are really building later and in the middle of the game, you should either be at your 200 unit limit, or should not have 3 idle larva anywhere.For protoss and terran, the army builders (barracks/gateway and spaceport/teleportation port) have a build queue. It is temping to simply fill these queues, and let the build process take care of itself, however this is not a good idea at the beginning of the game. Instead you should build lots of ground army builders (gateway/barracks) and build evenly in each. In this way, more of your mineral resources are dedicated to units that are about to be built, rather than on units that you wont see for a long time down the road. In this way you are pushing for simultaneous building rather than sequential building. You units will pop out faster relative to the minerals put into building them. Later on, your mineral production and the number of army builders should make this amount micro-management prohibitive. At this point you should switch to simply filling the queues of your numerous army builders.
Standard armies
You should learn the standard armies for each race, just to give you a baseline for the minimum you should expect from an opponent. If you are a beginner, you should start just by building these armies, to get a feel for them.Standard armies (offence motivated) | |
Protoss |
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Zerg |
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Terran |
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Despite claims or theories to the contrary there are no unbeatable armies. There are no unfair units. Every attack has a counter attack that can beat it. You need to build up experience to learn how to beat any given individual attack. If you find a certain kind of attack difficult to deal with, adopt that attack yourself and see how others deal with it.
However creating a successful defense or counter attack to any impending attack requires reconnaisance to know what your enemy is up to. Also remember that an experienced opponent will also be trying to observe what you are up to.
The Rush
A lot of players are perturbed by some of the highly skilled players who will build an army as quickly as possible and send them straight at them. Just as they are starting to build up their tech, they are met with 4 zealots, or 6 zerglings versus no appreciable defence whatsoever.These players typically complain or request a 'no rush' time period at the beginning. But there is no enforcability in battlenet, and more to the point, its part of the game. The right response to a rush is: have a defence.
There are suitable defences for all variations of the superfast rushes (a handful of offensive units built at the very start of the game and sent to attack).
Starcraft 1 English Commentary Matthew Henry
Suggested defences for the superfast rush. | |
Protoss | Build 2 probes, then 1 pylon ..
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Zerg | Build two drones, then three sunken colonies surrounding your base. This should hold off one or two player superfast rushes. |
Terran | Build two SCVs, then a barracks, then a bunker near your base, then a second barracks, then a second bunker, then marines as fast as possible (as well as supply depots as necessary. Send the marines to the bunkers of course. |
Slow rushes. | |
Protoss |
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Zerg |
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Terran |
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